![]()
|
||||||||||||||||||
MEAL DEAL — Cause/Effect Graphic OrganizerVisual displays, such as graphic organizers, aid students in learning important information during their reading. Displays help to build connections for students to encourage meaningful learning. In this interactive, students play the Meal Deal game by matching prey/predator or producer/consumer pairs in the basic or advanced level of the game. As students use their PDAs or note-taking cards, support students’ comprehension with this cause/effect graphic organizer. Students may duplicate the organizer for as many examples as they can find. Upon completion, discuss the information students created in their displays to reinforce the food chain principle in the Chesapeake Bay. Example:
H2 OH NO!1. SynthesizingIn this interactive, students have listened to the radio show or read the opinion articles about the Mega Mall story. They may have taken notes on a graphic organizer. To help students synthesize information before submitting their persuasive report to the PROduction Company, have students examine their PRO and CON notes and think about their own position on building a Mega Mall. Model the thinking required to combine notes and eliminate details and to create the final report: Example:
Final Report: Help students to pay attention to: (1) identifying their position and fully supporting it with the notes they have taken, (2)making sure the writing is organized, and (3) concluding the report with their position about the Mega Mall and whether to include it in the mini-series. 2. Think SheetA prereading, guided reading, and postreading activity for the water cycle interactive is a think sheet. With this interactive, students learn about phases of the water cycle by matching different parts of the picture to the phases of the water cycle. The think sheet graphic organizer will help students to contrast their prior knowledge with the information presented in the water cycle visual.
BAYLAB — Text StructureIn this interactive, the content is organized into two similar text structures – problem/solution (Bay grasses are disappearing and that is causing problems with the ”health” of the Bay) and cause/effect (what are the causes of the negative effects the Bay has experienced). If students are told that the content is arranged in those ways or if students could be asked how do they think the text is organized, then the text structure can be a powerful way to set a purpose for reading, guide reading toward that purpose, and serve as a framework for an after reading discussion or assignment. Graphic organizers such as this one can be introduced before reading, used by students when reading, and referred to after reading.
HERE THERE BE MONSTERS — Role-playingDuring the town hall meeting, students will be exposed to many townspeople, each of whom provides a considerable amount of information with their opinions. To help students process all of this information, the teacher could initiate a group activity where students assume the role of a townsperson and state their beliefs and supporting reasons. Seven students would be asked to select a particular townsperson and read the information with the purpose of role-playing that individual to the class. Each role-playing student would be asked to paraphrase the information. Students could also select a tone/attitude when role-playing. Other students can listen to the “townspeople” and decide on the veracity or persuasive aspects of each person’s claim. This activity could precede the writing of the final report that the student submits to the PROduction Company.
CHESAPEAKE CHAMPS — Developing and Using CriteriaThis interactive contains four video clips. The task is to choose one and provide a rational for the choice. To support students, the teacher could lead a discussion about what criteria would lead a viewer to select a particular one for the PROduction Company’s use. The criteria could be recorded on a chart to be used as a purpose for viewing and to guide a discussion after viewing. For additional support, the teacher could use a think-aloud to model how to generate criteria. Another option would be to have the students, after seeing at least two videos, inductively generate a list of evaluative criteria to use when selecting the stories to be included.
CINEMA BAYVILLE — Purpose for ViewingThis interactive invites students to view a wide selection of video clips. Each clip is preceded by an introduction that suggests a purpose for viewing via a statement or question. The teacher could suggest that students individually, in pairs, or teams select videos to view. Since there are four categories of videos, four teams may work well. Their purpose for viewing would be to decide to what extent the video met its stated or implied purpose. The teacher could view one or more videos with the class to model how to evaluate whether a video appeared to meet its purpose. The teacher could suggest variables such as content, use of images, and aspects of the narration (enthusiasm, tone, etc.). After viewing, the teams could share their evaluations. Based on the evaluations, the class can rate which of the four categories had the best videos (ones that best met the criteria). |
||||||||||||||||||